As a 7th and 9th grade science teacher, my husband can attest that many high school students aren’t all that hyped up about science. (And I can attest that it’s not due to a lack of effort on his part!) But the Federation of American Scientists has a plan to revolutionize science education–and it hinges on introducing video games to the classroom.

FAS president Henry Kelly thinks video games have enormous potential as teaching tools simply because they make learning fun.

“The goal is to hook you,” Kelly said. “You can reach people who think they hate the subject. The minute you get swept up in the thing, you sort of forget that you hate science.”

But is it that simple? Some critics worry about the long-term effect on students, arguing that such educational video games will leave students unprepared for textbook-based higher education.

“You have to take into account that any type of video or computer game is in fact a simulation,” [said Eugene Provenzo, a professor in the University of Miami's School of Education] who deals with issues involving technology and children. “Simulations aren’t necessarily what the real world is like. It has terrific potential … but it is not neutral, and may not be accurate.”

What’s your take?