Study: Wii bonds family
A family that games together stays together, according to a new study by GfK NOP, a U.K. based international market research company. The study reports that 4 out of 5 (83 percent) of people in the UK believe the Nintendo Wii increases family interaction and made parents “feel close to their children.”
Pollster GfK Nop polled 464 people aged 16 and over and the report claims:
“While console games playing has traditionally been by oneself or with friends, the Wii appears to encourage people to play amongst the family. Close to a half (46 per cent) of Wii owners say they play Child against Parent (compared to a fifth – 21 per cent – for PS3 owners) and 43 percent of Wii owners play with their Spouse or Partner (compared to just 27 percent of XBOX 360 owners).
“Less than one in ten (9 percent) of all people asked claimed that playing on a Wii is unsociable; while one in three (33 percent) claim the PS3 is unsociable.”
Richard Matthews, Director of Insight at GfK NOP says, “The Nintendo Wii has been innovative in breaking down age and gender barriers and in changing traditional perceptions of gaming from solitary and anti-social to healthy, educational and interactive.” One wonders, however, if it is the game system that seems to engender feelings of closeness or the fact that the family is engaged in lightly physical, fun activity that enriches their time spent together? I love the tennis, bowling and golf games on Wii.
For many kids, board games are “bored” games because they often do not require much physical activity. The Wii game system, however, involves the entire body. It also seems that kids really enjoy competing against their parents. Why? Because this is one of the best and most healthy ways for kids to test their own development and progress in their journey toward becoming an adult. One of the most memorable days in a boy’s life, for example, is the day he finally beats his dad at something. It gives him a sense that “I’m becoming a man.”
Additionally, the Wii game system creates a context for convivial family environments. ”Convivial” is the term used by a high school student in a youth ministry context when I asked him what he longed for at his home with his family. “I wish it were more convivial,” he said. This kid, wrestling with his own faith, is in a home with good doctrine but no laughter. Sad, isn’t it? For many kids, home is all business: Do the right things, believe the right things, and think as conservatively as your parents with little to no laughter or genuine affection.
The Wii game system also seems to break down generational and gender barriers, according to the study. Some of you may remember when churches used to be like this before the days of extreme forms of “youth this” and “women’s that” or “children’s this” and “men’s that.” Since most kids grow up in the church totally quarantined from adults in church life, until they graduate from high school (unless they get dumped into “college and career” or immediately turned into youth “interns”), some might suggest that churches set up “Wii Nights” because, according to the study, women and those over 60-years-old have taken a particular liking to the game system as well. Who knew?




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back to top7 Comments to “Study: Wii bonds family”
“One of the most memorable days in a boy’s life, for example, is the day he finally beats his dad at something.”
Almost any 5-year-old can beat almost any adult at the child’s game, Memory. It’s a humbling experience.
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I don’t know about bonding family (since my son is way too young to play the Wii), but it is definitely more fun to play with other people. Now if they were just a tad more affordable…
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Almost any non-harmful shared activity (which everyone is at least moderately into) will serve to bond a family.
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My family has considered getting one for my sister, who has cerebral palsey, because it’s such an active game.
Indeed, KRM!
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Agree, KRM. Daughter, SIL, the kids & I have played and enjoyed UNO since the kids were little.
They got a Wii last year and everyone enjoys it, but only 1 or 2 can play at a time, so I’m not so sure about the bonding. At first the non-players kibitzed with the players, but now they wander off to do something else until it’s their turn.
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Kayvee, you should invest in a couple more “wii-motes”…
I love the wii… it’s not great for the “fps” games I enjoy, but for “social interaction,” there’s not much that can beat wii tennis or marioparty.
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I’m a youth pastor at small church in a town on a hill, so after a lesson we don’t have the luxury of a gym to go play in until the parents come to pick up their kids. Sure, we can play hide-and-seek, and that’s plenty of fun for Junior Highers, but for how long?
After I read this article a little light bulb turned on over my head… but the next thought was surrounded by these: $$$$$$
sera, sera
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